Skip to main content

Creating a new project

Creating a new project in Godot is an easy process.

  • Click on the Create button in he top left
    • Alternatively, the shortcut CTRL + N also works
  • If you already have a project stored on your hard drive, you might wanna Import it

image.png

Create New Project window

A new window will open up, asking you how you want to create a new project.

  • If you change the Project Name , the path will be adapted automatically too
  • The Project Path is where the newly created project will be stored
  • In case the folder doesn't exist yet, the Create Folder toggle makes sure that it will be created upon project creation


The Renderer options

There are three different settings for the Renderer:

  • Forward+
  • Mobiler
  • Compatibility

Forward+ has the most advanced graphics engine, recommended for heavy 3D projects. However, projects can only be compiled for a Desktop platform.

Mobile has a faster rendering engine in general and supports Mobile + Desktop as platforms. It does however, lack some advanced graphics available in Forward+

Compatibility has the least advanced graphics engine, but also supports WebGL as platform. In case you don't need 3D graphics, this is the recommended setting here

image.png

In case you don't use Git as Version Control System (VCS), you should see it available when clicking the dropdown menu after Version Control Metadata


Creating the project

Clicking on the Create button will finally create the project with the settings you chose. If the Edit Now checkbox is ticked, the Editor will open immediately after project creation.